Following the pre alpha demo of lumini I highlighted we have a more recent alpha stage demo as the game gets closer to release, further from its initial stages this build has new area’s and the start of what appears to be a form of branching storyline and purpose towards an end goal.
With puzzles and the backgrounds still hinting towards some secret hidden in the depths and reviving not only the lumini by taking pollen from plants to the crystals but also growing fauna in the planet and restoring life to desolate area’s.
The alpha does have some frame rate issues which will undoubtedly be resolved ready for the final release, as optomisation tends to be a later process when everything has been prepared fully, this however does cause some issues with the puzzles with the turbines in particular being difficult to turn correctly due to input lag, do not expect this to be a problem in the main release however as there will undoubtedly be the usual options of minimising shadows, bloom and textures in order to optimise correctly to your setup especially when recording at the same time which is notorious for creating further framerate lag.
I may have neglected to point out that the final release will undoubtedly feature further lumini to unlock, some of which may be hidden in secret paths and be harder and unessential but may ultimately make progression and completing the game easier, and others again may perform useful actions such as lighting up darker area’s and depths, perhaps traversing the toxic skyline, going under water, and even moving rocks and scenery or planting grass spores in new locales.
Who is to say what other secrets are yet to be discovered and what the storyline could entail, but I am definately looking forward to seeing how the final game pans out and exploring all the world has to offer, obviousely the final game will have more open worlds and area’s that branch out in more diverse ways true to the format, but obviousely this would not be possible to demonstrate in an alpha demo which does not wish to show off everything the final game has to offer and ruin all of the secrets, perhaps it’s for the best I could never pass the turbines and maintain the secret of what lies beyond for you to discover.
Check out lumini on speelbaars.com to keep up to date with the latest information about release dates and teasers as they become available.